World of Warcraft

Results: 313



#Item
171Games / Social software / Video game genres / Digital media / Windows games / World of Warcraft / Warcraft / Massively multiplayer online role-playing game / IGE / Virtual economy / Blizzard games / Software

Proceedings Template - WORD

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Source URL: www.darrouzet-nardi.net

Language: English - Date: 2011-07-25 15:23:47
172World of Warcraft Trading Card Game / Pro Tour / World of Warcraft / Swiss-system tournament / Booster pack / DCI / Games / Collectible card games / Collecting

Season 8 Realm Qualifiers: Sealed Format November 1st – December 31st 2012 Instruction Sheet Congratulations on being selected to take part in this worldwide event! Everything you need to know to run a Realm Qualifier

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Source URL: www.playorganized.de

Language: English - Date: 2012-10-31 15:36:52
173Games / Crafts / Economic history / Guild / Labor / Digital media / Organizations of The Elder Scrolls / Massively multiplayer online game / Raid / Massively multiplayer online role-playing games / Windows games / Terminology

CHI 2007 Proceedings • Games April 28-May 3, 2007 • San Jose, CA, USA The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft

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Source URL: www.nickyee.com

Language: English - Date: 2007-05-02 15:30:16
174Virtual economy / Software / Digital media / Social software / Video game genres / Guild Wars / Massively multiplayer online game / Raid / World of Warcraft / Massively multiplayer online role-playing games / Windows games / Games

Microsoft Word - CHI2006_wow_paper.doc

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Source URL: www.nickyee.com

Language: English - Date: 2006-04-24 02:37:31
175Virtual economy / Gaming / Social software / Video game genres / Video game culture / Massively multiplayer online game / World of Warcraft / Guild / Grinding / Games / Windows games / Software

Social Networking Communities and E-Dating Services: Concepts and Implications Celia Romm-Livermore

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Source URL: www.nickyee.com

Language: English - Date: 2008-08-20 22:31:23
176Market research / Marketing / Data collection / Research methods / Gender studies / World of Warcraft / Gender / Survey methodology / Culture / Science / Sociology / Statistics

Title The “Lonely Gamer” Revisited Entertainment Computing, 2013 Authors and Affiliations Diane J. Schiano djs.ux.consulting

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Source URL: www.darrouzet-nardi.net

Language: English - Date: 2013-12-19 18:14:11
177Digital media / Blizzard games / Multiplayer online games / Bonnie Nardi / Year of birth missing / Jannis Kallinikos / World of Warcraft / Mod / Warcraft / Software / Games / Windows games

20 Technology, Agency and Community: The Case of Modding in World of Warcraft

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Source URL: www.darrouzet-nardi.net

Language: English - Date: 2009-09-18 04:40:14
178Dice / Randomness / One-Roll Engine / Dungeon Dice Monsters / Games / Gaming / Entertainment

Last Updated December 14, 2007 Following are the frequently asked questions, errata, and clarifications for the WORLD of WARCRAFT board game. Newly updated material is highlighted in red. Errata for the Shadow War expan

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Source URL: www.fantasyflightgames.com

Language: English - Date: 2012-08-28 21:44:40
179Collectible card games / Games / World of Warcraft Trading Card Game

FAQ and Errata Updated[removed]This document contains frequently asked questions, clarifications, and errata for the World of Warcraft: The Adventure Game. All new entries will be in red.

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Source URL: www.fantasyflightgames.com

Language: English - Date: 2012-08-29 10:42:58
180Digital media / Computing / Internet culture / Emergent gameplay / Virtual world / Second Life / Edward Castronova / Avatar / Virtual community / Virtual economy / Virtual reality / Video game culture

Virtual Worlds and Moral Evaluation Jeffrey Dunn (please cite published version in Ethics & Information Technology) 1. Introduction Consider the multi-user virtual worlds of online games such as EVE and World of Warcraft

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Source URL: academic.depauw.edu

Language: English - Date: 2012-06-18 11:38:42
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